Tutorials/3DStudioMax/Nurbs
Surface by: D3MONIO
1.
Go to "file/reset" and answer yes.
2.
Click the top viewport, and then "Min/Max Toggle"
located in the lower right corner of the screen.
3.
Under "Shapes", choose "Circle" .
Go to "Keyboard entry" rollout, leave coordinates to
0,0,0 and set radius to 60.
Then
press "Create".
4.
Still Under "Keyboard entry" rollout, set coordinates to
0,0,5 and set radius to 65.
Then press "Create".
Now
repeat "step 4" with these setting (REMEMBER TO PRESS
"Create" EACH TIME).
Coordinates:
0,0,10 Radius: 60
Coordinates:
0,0,12 Radius: 50
Coordinates:
0,0,20 Radius: 55
Coordinates:
0,0,80 Radius: 65
Coordinates:
0,0,140 Radius: 50
Coordinates:
0,0,160 Radius: 60
Coordinates:
0,0,180 Radius: 50
Coordinates:
0,0,280 Radius: 65
5.
Click "Min/Max Toggle"
located in the lower right corner of the screen and then
"Zoom Extents All" .
Now
you should have something like this:
6.
Right-Click the topmost circle and click "Convert to NURBS"
.
7.
Select the topmost circle if it is not and under "Modify"
,
press "Attach"
.
8.
Click all the circles in the scene to attach them.
Now
you should be here:
Then deselect "Attach" button by pressing it.
8.
Right-Click on "Perspective" in the Perspective viewport
and click "Configure" .
9.
In the appeared window, under "Rendering Method", in the
"Rendering Option" section, check "Force
2-Sided".
Then press "Ok".
10.
Under "Modify" ,
click "NURBS Creation Toolbox"
and a window, called "NURBS", should appear:
11.
In the "NURBS" window click "Create U Loft Surface"
.
12.
Move the cursor on the topmost circle till it turns blue and then
click it. Now move the cursor to the 2nd circle and click it.
Then click on the 3rd circle and go on till you have clicked all
the circles.
When
you finished right-click on an empty part of the viewport.
You
should have a simple vase like this one below:
13.
Under "Modify", press "Sub-Object" button and
then "Curve CV"
.
Now
the control points are visible.
What
we are gonna do now is creating a wavy effect to the top part of
the vase.
But
the control points of the circle we have to modify are odd and we
have to add one more to make them even.
14.
Under "CV", press "Refine"
.
15.
Move the cursor on the topmost circle and click it. It adds a new
control point.
16.
Press "Pan"
button located in the lower right corner of the screen.
17.
Move the cursor on the perspective viewport and press
"Alt" button of the keyboard. Move the visual till you
can easily see the control points of the topmost circle.
18.
Under "Main Toolbar", press "Select Object"
button.
Click
on a control point of the topmost circle. Then, by holding "Ctrl"
button of the keyboard select the others control points as showed
below:
19.
Under "Main Toolbar", first left-click then right-click
"Select and Uniform Scale"
button.
In
the window appeared, under Offset: World, set the percent number
like you want. Ive personally set it to 150%.
20.
Under "Main Toolbar", first left-click then right-click
"Select and Move"
Button. Under "Absolute:World", decrease the value in
the Z field. I've personally decreased it to 255.
I
hope you are here:
21.
Go to "Rendering/Render" and select Viewport "Perspective"
and in the "Options" section select "Force
2-Sided".
22.
Press the "Render" button.
Now
you know how to create a vase. Its just up to yr fantasy! :)
I've
moved other control points, applied textures and placed lights...
Here's
how mine ended up:
By:
D3MONIO
Copyright
Crazysun ART. All rights reserved
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